Tuesday, April 24, 2012

Progression Of An Idea

The Inspiration:
Our everyday world that we experience, that is to say the collective, visual environment that we are immersed in and travel through on a daily basis, is a complex layering  of forms, lines, shades and shadows and information that  we process instantaneously. That visual environment is ever changing due to many factors including lighting, point of view and the speed with which we travel through that environment. It is a constant and ever changing input of visual information that we experience without realization. A photograph instantly translates the dynamic world we experience into a static memory of that specific place and specific time. There will never be another moment that has exactly the same conditions of information as the time at which a particular photograph was taken….ever. In that regard, there is no better starting point from which to create a composition from than a photograph. It is inherently unique, free from artistic intent (at least in origin), which ensures a creative process of discovery.

The Sangre De Cristo Arts and Exhibition Center
Hurtig, Gardner, Froelich, Architects
 
The Process:
Discover the influential visual forces of that particular moment, removing all informational content. In other words, Grass is no longer grass; it is an element in a collection of elements. There is no shade, shadow or sky; they are just individual elements that contribute to the moment that dynamic information became static.  Note that the iteration below (I’ll call it Iteration 5) is not the first iteration as I did not record every iteration I performed. I do however, believe it is a fair representation of capturing of the elemental forces of the initial image and how those forces began to inform and lead me to creative discovery.   

 Iteration 5
I like the iteration above, it has flow and energy and I can honestly say that I would never have created the composition purely from my imagination and in that sense it truly reflects the underlying forces of the initial genesis, the photograph of the Sangre De Cristo Arts Center.  If you have read any of my earlier posts, you know that I am all about the process and where does the creative investigations take me. What can I do to improve the product? It’s of critical importance to note that the creative intent was never to recreate a graphic representation of the image. The intent is to capture the energy and visual forces of the moment, and use that as a point of departure for creative exploration and discovery. That journey took me to the iteration shown below.

Iteration 17
Now the piece is developing a life of its own. Now, rather than taking cues from the initial image, I am discovering possibilities that are generated from the piece’s own history, energy and character.  In a sense, I am letting the piece design itself, and am merely guiding its development. Further explorations lead to the final iteration, the final product of this particular creative process.
The Solution:
Iteration 33
The epilogue:
I’m satisfied with the process, where the creative journey led, and ultimately find the end product, Iteration 33 a compelling and intriguing conclusion to the design exercise.  Perhaps the most rewarding aspect of this investigation is that it inspired me to explore other creative possibilities that would not be possible had I not travelled down this path of discovery……….  

Iteration 1…..

And the process continues……………
RBP
4.25.12

Tuesday, April 17, 2012

John Hurtig: A Mentor Who Inspired!

The other day, quite unexpectedly, I had the opportunity to chat with the first Architect who hired me after I graduated from my fifth year at UNCC in 1991 and I thoroughly enjoyed the conversation.



My first job after graduating from college was in Pueblo Colorado with Hurtig, Gardner and Froelich Architects. They had designed a fantastic building that caught my eye, The Sangre De Cristo Arts and Conference Center.




It was a beautiful building, and most assuredly the Jewel of Pueblo. I could instantly tell that it had organic influences, which was right up my alley coming out of college. I was lucky enough to find employment with them, and to this day am grateful for the opportunities they gave me.

During my interview, I discovered that the three principals had gone to college at the University of Oklahoma and studied the art of Architecture under the tutelage of one of the most driving and influential forces of organic architecture, Bruce Goff. That influence and education has left its mark on the City of Pueblo in a number of Architectural Jewels including the Buell Children’s Museum, Pueblo Transit Center, Pueblo Ice Rink, and many others. If you get the chance to travel through Colorado, and have a bit of time, take the Pueblo downtown exit and tour around. You'll like what you see, especially if it was designed by Hurtig, Gardner, and Froelich!

John Hurtig happened to be in the office after I had lunch with an old friend, Bob Hart, who along with some others, have taken over the reins of the firm now that the three founding principals have retired. It was a great conversation that included some college war stories, recollections of Bruce Goff and his cohorts as well as a brief history of why and how John started an architectural firm in Pueblo, Colorado.



John also told me about his memoirs that he is writing and showed me several paintings that he has done since his retirement. They are based on artistic principals that he learned while attending Oklahoma, particularly an Architectural elective course that Bruce Goff had taught. I can tell you the paintings are fantastic!! Each one is a vivid collection of colors, lines and shapes that swirl around and draw the eye into its depth. The more you look into the intricate and organic tapestry he has created, the more you see. The paintings are not Architectural in appearance, but Architectural in nature and process. By that I mean they are not planned and laid out with proportions being studied and revised and the underlying composition being molded into a final product, but rather they appear to be the instant application of colors and lines in a quest for an unknown conclusion. It is quite evident that each painting is an internal journey for Mr. Hurtig, a journey where even he doesn't know where the final destination is. It was an honor for me to be taken on a tour of these journeys and a memory that will be cherished for a long time!



After talking with him, I realized that he was in the process of finding his passion again. He was re-discovering through all his new paintings the "why" that made him want to be an Architect all those years ago. He is in the process of shedding off the everyday burdens of a lifelong and professional career that are a required necessity for success in the Architectural profession. After seeing some of his paintings, I realized that John, like myself,  is Lazarus.......and I am humbled to be in his company.



Hopefully, through publications (Friends of Kebyar) and a museum exhibition or two, his lifetime collection of work and contributions to the world through architecture will be recognized.....as they should be!! 

This is a taste of his early work.






And you can follow this link to see examples of his latest work.




Thank you John for the education, training and above all else…..the inspiration!!

RBP.

 4.17.12

Sunday, April 8, 2012

A MAP OF THE CREATIVE PROCESS

I was asked by someone the other day what I meant when I say that the typical suburban house is void of any design. It got me thinking about the process I went through to come up with a graphic insignia for Lazarus Designs, and decided to make a map of the process.
I'll say it again......the typical suburban house is void of any design, as it doesn't go through a reiterative process where options are explored, proportions and spaces are examined and functionality is not refined. Yes, the house is designed in the sense that rooms are layed out, a roof is put on it and somebody decides what material to apply to the front elevation of the house. Thats as far as it goes though. 
To see the design process for the graphic insignia, click here Creative Process Map

Tuesday, April 3, 2012

DESIGN EVOLUTION......(or lack thereof)


I have been giving considerable thought as to why the house I live in today, built just 10 years ago in 2002, isn't all that much different than the house I grew up in the early 70's. Everything we use today, cell phones, computers and cars for example, have evolved greatly over the past forty years. It's extremely difficult to find a rotary dial phone with a tethered handset. Forty years ago, computers were room size and definitely not personal, and a hybrid vehicle was a pick-up truck with a camper top installed on the bed. The one glaring exception to this evolution is the house. The house of today is not all that much different than the house of 40 years ago. 

A trip through the local neighborhood will give you no indication of the era in which we live. Instead, you will be greeted with nostalgic images of houses that have been regurgitated and poorly imitated at best and at worst, cartoonic memories generated from some historic fantasy. Houses are being built with the same material, and other than the "bigger is better" phenomena and the technology of appliances that goes in those houses, you are hard pressed to find any real innovation in the house of today.

The primary reason for the stagnation of evolution of residential architecture is the utter absence of design, both the verb and the noun.

The process of design (the verb) is a reiterative methodology used for the purpose of transforming the imagined, the impossible and the possible......... into reality.* It is a process born from creative inspiration that requires research and development as well as trial and error. This process is highly evident in the evolved, but absent in the un-evolved. Somebody had the inspiration that a phone would be a better product with a remote handset in which you could walk room to room without being restricted by a 3 foot long cord. Through a lengthy design process, that inspiration became reality. Today, phones, (with computers on them) fit in our pockets and we can shop for the latest and greatest automobiles from them. My question is.....Where is the inspiration in the residential architecture of today, and the creative spark that generates innovation? Instead of research and development, the process used in the house of today is cut and paste from magazines, and the spark is usually ".....can you make it look like the third on the left?"

 If Design (the noun) is defined as the intended physical and emotional meaning conveyed through the crafted object, then the reality of our constructed neighborhoods falls far short of good design.* It's left the public with a desire for the nostalgic, a yearning for romantic images of memories of houses they grew up in, or that their parents grew up in. These images are poorly translated into a built product, with little imagination and less originality. The result of this regurgitation of old ideas, poor planning and lack of creative inspiration has left our neighborhoods with caricatures void of any character. In short, our neighborhoods are void of design.          

The design of the laptop computer that I use was inspired by stealth technology, and not in the image sense only. Its base is tapered to allow for improved ergonomic typing. This tapered design allows for bigger cooling fans in the back, resulting in better performance and longer life. I use 3d mouse (exceptionally designed) to facilitate the design (verb) process of the designs (noun) that come across my desk. My computer of today…………….

                                                                                  
                                                     Asus G74X



 looks and performs like nothing that was around 40 years ago. …….


 

                                                          Apple II


It has been designed. The design has adapted. Innovations have been made. The computer has evolved.



The house of today…………...  not so much.


 
                                                      1970                                                                     

                                                            2010
 
Adaptation leads to innovation, innovation leads to evolution.


RBP 4.3.12

*Note: For an excellent resource on design and its impact on our world, refer to: “Imagine, Design, Create” Autodesk, Inc. Published by Melcher Media.